PAX Prime 2012!

This weekend is PAX2012! And I’ll be there with bells on! I’m hoping to meet some artists and designers I’ve never had the pleasure of meeting, as well as re-introducing myself to the few I’ve already met.

If you’re here because of PAX, wander over to the portfolio and tell me what you think.

If you’re looking to have your own work done, drop me a line at jkostiew@gmail.com

While you’re here, check out these giant transforming robot renders:






Logos, logos, logos!

I’ve been a busy bee, lately! The logos come rolling in, and I roll ‘em right back out. 

The first one is for VOSDEV, Martijn Vos‘ development studio: one of the hardest logos I’ve ever done, but Martijn was awesome and patient like whoa.

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This next one is for Troll In the Corner podcast Monsters of the Shattered World, a storycast of adventure and terrible beasts!

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Third is Raymond Terry’s blog and game development studio, Old Gamerz Studios. Raymond’s blog is a fantastic read and, even if you’re not an aged gamer, there’s plenty there to peruse! 

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Fourth, we have Save Versus Stupid, a podcast by a magnificent trio of asskicking, knowledgeable, opinionated heroes. 

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Fifth! This was a project for the Indie Game Developer Network, with an extremely rapid turnaround. Fortunately, their ambassador Mark Diaz Truman was as easy to work with as warm clay.

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Finally, my own logo for Google+ art-game-thing Wardogs of Atlantis. I encourage participating! It’s awesome fun.

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More Troll in the Corner! And bonus guest art!

The gentle, gaming-hungry folks at Troll in the Corner and the Troll in the Corner Podcasting Network have been kind enough to keep me damn busy lately. Two of the more recent logos I’ve put together were challenging feats, indeed.

First up, the logo for Gamer Tunes, TrollITC’s public domain and freely available music-focused gaming podcast, which took quite a few iterations to get right. The end result is suspiciously lovely.

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The second is the logo for Troll in the Corner, itself. This one turned out nicely, and with few iterations. It was meant to be

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And finally, the fantastically talented Amy Clare did me the honor of working up a gorgeous version of the Mighty Nightgaunt mascot in her stunning style. It’s adorable in a way I didn’t think possible – I’m considering it for the basis of a tattoo!

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VSCA Publishing!

I’ve recently had the wonderful pleasure of working on a logo for Diaspora and Hollowpoint creator VSCA Publishing.

The VSCA logo, itself! Brad Murray of VSCA was a gentleman to work with and after some of the most constructive back-and-forth I’ve had on a project, we came up with a product that both satisfied his need for a clean, stark logo and my hunger to overcomplicate jobs with unasked-for iterations! The end result is one of my favorite works so far.

Check out their RPGNow storefront!


F*** Armageddon!

I recently had the pleasure of working with Machine Age Productions on another small project. It’s, uh, unique! The art I provided for it is some of the best bad art I’ve ever done. All doodled with mouse and the default image editing program that comes with Windows, the ubiquitous MSPaint.

The game is called F*** Armageddon, and it is hilarious.


Podcast Logos!

The fine folks at Troll in the Corner are crafting an awesome, hobbies-focused podcast network, and they needed some tantalizing logos. I’m really proud of these, and my clients at Geek Explicitly and Indie Talks  are delighted. Everyone’s happy!

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DodecaheDRONE – Logo, and internal art!

New portfolio update! Some of the work I’m doing for Left of the Moon Games‘ new Kickstarter-driven, robot-stuffed RPG DodecaheDRONE is coming to light, so I thought I’d share a few pieces as well as encourage many dollars to be sent toward what looks like a fantastic, d12-inspired game set in the grim future.

First, the logo:

This one is specifically for the Kickstarter — the creator was looking  for something resembling circuitboard, and I felt the embossed background suited the unusual shape of the letters. 

Second, is the logo for the in-game organization that’s working for a better tomorrow:

This one started a shade or two more complex than the final product, but the current iteration looks much better than the messy originals. It’s one of my favorite designs so far.


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